Djinn Rummy

1 Feb / 10th day of vault

We escort Malik back to his father’s house. We rested in the green dragon to heal and realize that he is renovating. Anok and Slan decide to go to the dueling area. Mewt, Eldrian, Rrae and Mira go to the market for items and then go back to Malik’s father’s house. We go to Malik’s house and the master is not seeing anyone so we all go back to the green dragon. Malik paid us 20 platinum pieces worth 200 gold to each person. While we are at the green dragon we talk to Mason and he says that he will meet us at the Fortress.
The group decides that we want to head to the fortress during the day so that we can scout out and attack the next night. We travel by the forrest near the mountains and see an area that has caves in the mountain side. During lunch we encounter the scourge and run to the caves. Garrett gets jacked up as we run to the caves. Eldrian tries to attack the with his fire and Mewt used his turn undead. Eldrian tries to run to lead the swarm away. Eldrian gets jacked up. Garrett activates his ability to switch places with Eldrian. Anok pick ups Mewt and starts running again. Garrett get murderized by the swarm. Mewt is broken from the loss of his brother from another mother. Mira and Slan check out the fort to find a place to attack from. As we travel away from the Fortress we are found out by a sentry who brings his boss Loyd to come and speak with us. Loyd challenges Rrae to a duel so that we can go by. Rrae kills him a dagger throw and a bolt to the neck. WE kill the party and take there stuff. We also find out that they are part of the Manticore not the fortress. 3400 exp
The game ended with 10 hero points

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18 Jan / 9th of Vault

Over the course of the a week we stay at the Green Dragon. We agree to let the Mason be friends with us in return for the information. The stronghold is located in the forrest and it is considered a fortress. The brigands are called the Raptors and are about 25-30 strong with a leader called Flesh Raker (druid). We also find out they are slavers. Mason tells us that we could brake into the tower at the base with a small diversion.
We invested gold into the Green Dragon and he gives us a keg of ale. Total gold given(800)
Spoke to the Traver Woodsoul and he was talked into paying 25 gold a day for anti-scry magic.
New Quest_ Mira, Mewt, Eldrian, and Rrae went to the mage’s Malik Zankul to speak with him about his son. He is not well but we speak with his servant Hamlen who leads them to meet Malik father. Malik father tells us that his son has been missing for 30 years. He was placed in the Way finders tome in some caves to the north. Tell him that “I forgive him and that I am sorry that I did not forgive him sooner.” Wrath Hammer is the name of the plane where the demon has been banished. Koal and I go drink with Mason the ale that the green dragon gave us. Eldrian awakens from his shell as a purple dragon man.
We go to the cave system and Koal brakes down the door and we proceed inside. (starts at 15 ft and graves go on for 100ft) The tunnel opens into a large room filled with holes and webbing. A big spider jumps out then see the Mira and freaks out and does not attack. Slan attacked it and chopped off the leg. Mira then tell’s him to stop then we get some treasure from him. We go thru the black portal and end up in a room with the son of Malik who tells us that we are going to have fun trying to get out of here. “When What you need is not what you need” Wooden box with a lizard, shark tank, a jar with bee’s, a ceramic pot with a something in it and beetles in bowl. Rrae brakes the jar of bee’s which creates a door. We come to a room with a chimney. There is a table with a sign that has a message that says do not steal. Mewt drinks and floats up the chimney. We then drink the float potions. Then we come thru the room and meet a man roasting fish in a fire. We then go thru the room. We then enter a room with magical darkness and giant steps. The room becomes illuminated and we are on a giant chess board. A lot like Harry Potter. We defeated the chess lord and then all the pieces turned into regular monsters. Mewt shot the king monster and then all the monsters disappeared. At the end of the chess board is an arch way that leads to another large room. WE brake thru the wall of mouths and hands. Kill the snakes and hell hounds. Then Eldrian destroys the fire elemental with his ice breath. Then we touch the ball and he brakes from his spell. Then Malik appears and starts talking crazy. Burns a crazy hole thru the rock and walks out. 2800 exp

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4 Jan 2014
30 Arth thru 2 Wult

(Dragon Inn Continued) We wake up to a humming sound. We put on all our gear and out into the hallway to find a portal. First to go thru the the portal is Mewt, Garrett, Eldrian, Rrae, Xen and I. I was pulled in. A blue genie Braxis greets us to tell us that we are in the effrete court. He leaves us after we tell him that we are from somewhere else. We all walked thru the portal and find ourselves in market were everyone is slowly funneling into a portal. We figured out that we do not belong to any faction here and that we are unwanted. We meet up with Mira and Anok in the market. Mira explains that she is sorry for what her race has done and what has happened to me. We find out that we need to have a plan for our faction./future. We find out that Garrett was sold the map to release the Scourage by a beholder faction. I was enslaved by Jahardin Mesirect and I have a flash back that stuns me and makes me cry. We also introduce ourselves. We agree that Jessica and Koal characters will join our group. We go inside the arena to hear the Effrete court master Dijinni. The harpy click are the victors for this court. We also recognized insane looking elven chick that looks really mean. They want to resurrect Blood Mary bane of the living. Manticore and others supported her decision with votes. That concluded the effrete court. We all walked back thru the portal and it transported us back to the Green dragon inn. We met up with the green dragon inn keeper and invested 100 gold in his business. Met a goliath like man named Mason. Registered the feral half-ogre and Mira as a caster. 2 Day of Wult. Exp is at 2300.

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21 Dec 2013
27-29 Arth

(Continued) We returned to main sanctuary for healing. Got both cleavers. I wanted both just like Chris. Chris has them both. Took the orb out of the door. Went down the hall and found two traps. Went into the wash room/area room. Then we a found door that went down a hallway which had a trap. Garrett fell into the pit. We found the arena that had a giant sphere and Rrae shot it and it started glowing. Defeated skeleton’s on floating sphere’s and then got the treasure chest on top. Then we went to the sanctuary and used it for the last time to heal. Then we went to the Master’s room. Figured out that we could use the sphere for the light on the wall. Got the sphere of light from the wall and opened the vault. Both dwarfs that were spoken of in the journal were in there as skeletons. Then we opened the black door with the lock that would never have been able to have been opened without the code that Garrett had. The doors opened and dead gun in the room as bones with note. He was the master. We have released the scourage on the world! OOPPS! It attacked us and messed us up. We also found a gold statue with a globe over its head. Ash touched it and we all got a Djinn mark on our hands and love each other. WE stayed over night in the mountains to heal and figure out what the heck happened. It took us two days to get to the city(Pernumbra port). Sold items. Found the Dragon inn and stayed the night. During the night a giant portal opens. (If we did not leave then we get pulled thru the portal.)

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7 Dec 2013
27 Arth continued The Man on stilts.

We started the game by introducing Character’s:
David: Mewt
Ashley: Rrae
Chris: Eldrian
Amanda: Xen
Koal: Anok
Anthony: Slan Jahardin MEsirect.
Jessica: Mira

The Man on stilts.
(The tomb of the Eclipse) Opened tome tomb. Dusty, Stinky, Hall way. Blue walled rooms on both sides(4). Double wooden doors at the end. Took moon orb from one of the rooms. Weiner’s gave us. Went thru first door on the right and was attacked by large skeleton. Mewt broke Ebenbrow’s gem and got a wand. He used the wand to destroy the skeleton. All the cleric’s have been killed in their rooms and doors locked. Found a daily journal in one of the rooms. Went down the hall further and found the main sanctuary. Figured out the scale of life and death. Another door was in the main sanctuary which lead’s down a hall to another room. That room was a infirmary that had three corpses with two of them with there throat cut and the third with a sword to the chest. The wall above the third man had a arcane symbol on it that was smeared out. (animate undead) Found library with nothing in it. Mewt,Xen, and I get frozen by a spell. Killed undead caster. Tien was the undead guy in library. Trang Ghoul was being held in the dungeon.(fungeon)

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Nov 23, 2013
27th Arth Looking for relic

Got away from dying plane/home. Bad mist eat good people/bad people(everybody). Took the boat to the new continent Capia. Didn’t stop at the city so that we would get involved with the Dijinni(factions). Arrived at bad lands with party. Got too mountain area and went down a lime mine shoot. We all slid down on winter blankets/bed rolls. Got thru the door with the traps that were nice. Bee’s, snakes, then vines that hug. Went down the forked tunnel that wasn’t caved in. Spoke to a Dwarf(temple architect Ebenbrow) that was stuck in the wall. Answered his riddles/questions and got Ebenbrow gem. (Doors god of Moon temple)Found door that opened with touch of the hug vines/leaves.

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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